One Piece TCG / Trading Card Game
OP14 Trafalgar Law / Red Law Deck Profile

Supernova Rushdown (OP14) – Mabi
1 OP14-001 Trafalgar Law
4 OP14-013 Monkey.D.Luffy
4 OP14-010 Basil Hawkins
3 OP01-019 Bartolomeo
4 OP14-011 Bartolomeo
4 OP14-004 Cavendish
2 P-006 Monkey.D.Luffy
3 OP01-025 Roronoa Zoro
4 OP14-014 Eustass”Captain”Kid
3 EB01-003 Kid & Killer
3 ST01-012 Monkey.D.Luffy
4 OP14-007 Jewelry Bonney
4 OP14-015 Roronoa Zoro
4 OP14-009 Trafalgar Law
4 OP14-019 I Have a Plan to Take Down One of the Four Emperors!!

Mabi’s quick notes on the deck
OP14 Trafalgar Law (OP14)

GAMEPLAN
-Pure Rushdown, Setup weak units, Power them up with mid-late game, All or nothing
-Early game = Go first, strong 1, 7, and 9 don turn. Search and setup Basil + Zoro
-Mid game = Keep attacking with leader + basil, attack with others when they’re safe-ish
-Late game = Nothing but attack face, Attack with late rush, swap power to small units, all in or nothing

SPECIFICS
-Build = Relevant Archetype = Supernovas 50 (typically not great, you want to add staples but consistency is key here)
-Leader = 19 Small Characters, 26 Big Characters to swap with
-1Ks = 19 (Average = 18-22)
-2Ks = 10 (Average = 8-12)
-Bricks = 17 (Average = 10-16)
-Search = 8 (Average = 4-8)
-Block = 11 (Average = 4-8)
-Event/S = 4 (Average 2-6)

NOTEWORTHY
-Easy to build with OP14 release, Leader ability wants Supernovas
-Pretty easy to pilot (just know what to search for, when to hold back units, remember attack ordering)
-So much rush (22)
-No defense (besides the 10 2ks, I’m not running the new counter events. More character consistency is better if going all in)