One Piece TCG
OP12 Sanji / Blue Purple Sanji / BP Sanji Deck Profile

Sanji Returns (OP14/EB03/EB04) – Mabi
1 OP12-041 Sanji
4 OP03-044 Kaya
4 OP13-043 Otama
2 EB04-034 Charlotte Pudding
4 OP12-070 Sanji
2 OP12-063 Vinsmoke Reiju
4 EB03-031 Vinsmoke Reiju
2 OP08-047 Jozu
2 OP13-076 Divine Departure
4 OP12-059 Concasser
4 OP09-078 Gum-Gum Giant
2 EB04-029 I Heard the Sound…of a Lady’s Teardrops Falling
4 OP11-060 Let’s Crash This Wedding!!!
4 OP12-079 Luffy Is the Man Who Will Be King of the Pirates!!!
4 OP12-060 Boeuf Burst
2 OP04-056 Gum-Gum Red Roc
2 OP06-058 Gravity Blade Raging Tiger


Mabi’s quick tips for this OP14/EB03/EB04 Sanji deck list

GAMEPLAN
-Overall = Sanji’s whole game plan revolves around using your event cards to search for your 3c Sanji characters. They will be the majority of your attacking force. You’ll be trying to put a lot of event cards in the trash to buff your Sanji characters and using your other characters for draw support, blocking, and crowd control.
-PROS = You opponent can’t really interrupt your game plan. Your leader ability allows you to play more events than normal and your 3c Sanji cards are safe to all but normal attacks. The deck has a ton of removal and draw power
-CONS = You really are reliant on those Sanji cards for your win condition, you could potentially brick a lot with events in your hand. Will get wrecked by high protection decks

-Early Game = 1s or 2nd are both good in this deck. You have a lot of 1c events and characters to play you’d want to play with 1-2 don plays. Use your leader ability every turn (even the first time if you don’t have a 3c Sanji to play the next turn). Feel free to trash some crowd control cards depending on the matchup or if you already have the 5c Reiji in hand
-Mid Game = Try to have at least 2 Sanji on the board. Aim to keep 2x counter cards going into late game (ideally Gum Gum Giant), keep clearing your opponent’s board with Boeuf Burst and Jozu
-Late Game = 3-4 Sanji cards are the dream, set up blockers, and use your late game CC, Red Roc and Raging Tiger, 5c Reiju, to clear bigger threats.

SPECIFICS
-Build = Characters: 22 / Events: 28
-Leader = Can only be used with 3c or less Straw Hat crew events (18/28)
-1Ks = 10 (Average = 18-22)
-2Ks = 8 (Average = 8-12)
-Bricks = 4 (Average = 10-16)
-Search = 10 (Average = 4-8)
-Block = 4 (Average = 4-8)
-Events = 28 (Average 2-6)

NOTEWORTHY
-Not a normal deck/playstle: Rely on Sanjis + Crowd control, not for everyone
-This deck got more support/consistent since OP14/EB04, same gameplay but more refined with more CC potential thanks to 5c Reiju
-You’ll win more often than you think, a definite sleeper rogue deck


Complete Blue Purple Sanji Deck Profile Breakdown