One Piece TCG
OP08 Carrot / Green Carrot Deck Profile

Monks Reborn (OP14/EB04) – Mabi
1 OP08-021 Carrot
4 EB02-013 Carrot
4 OP08-034 Wanda
2 OP10-032 Tashigi
4 EB04-018 Megalo
4 OP08-030 Pedro
4 OP08-023 Carrot
3 OP08-022 Inuarashi
2 OP08-028 Nekomamushi
4 EB04-017 Mystoms
4 EB03-013 Carrot
4 EB04-013 Carrot
2 OP04-031 Donquixote Doflamingo
3 EB04-019 Eleclaw
3 OP08-036 Electrical Luna
3 OP08-039 Zou


Mabi’s quick notes on the deck

OP08 Carrot (OP14/EB01 Part 1)

GAMEPLAN
-Overall = Carrot wants to rest and attack/stun low characters to control the game. New cards allow you to KO with effects + late game swarm characters and attacks
-PROS = Easily controls decks that go low-mid cost / Lots of crowd control
-CONS = Tall decks can sometimes run this deck over / Minks aren’t that strong in general

-Early Game = Prefer to go second, Strong 6c Carrot/Mystoms, 8c Carrot, and 10c Doflamingo. Establish Minks for leader ability
-Mid Game = Your 5c cards are insanely good that Stun/Rush. Your 6c Carrot can KO and Mystoms swarms and lowers cost
-Late Game = Zou can keep your Minks alive so 8c Carrot can restand and you can get multiple attacks off. 10c Doflamingo for insurance

SPECIFICS
-Build = Relevant Archetype = 40 Minks, 10 Other (Lots of Minks for leader ability / 8c Carrot. Zou = Not Minks)
-Leader = All Minks enable your leader ability
-1Ks = 25 (Average = 18-22)
-2Ks = 10 (Average = 8-12)
-Bricks = 6 (Average = 10-16) -Zou can brick
-Search = 4 (Average = 4-8) -4x Characters
-Block = 4 (Average = 4-8)
-Events = 9 (Average 2-6)

NOTEWORTHY
-Great updates over the last couple of sets (Specific EB04 Minks + Staples like Tashigi / Doffy / Megalo)
-Great CC with potential to even stop large characters thanks to Mystoms + Eleclaw
-Most lkely going to be a deck on the cheaper end to put together
-Overall, a slightly above average deck in terms of competitiveness


Complete OP08 Carrot Deck Profile Video Breakdown