

One Piece TCG / Trading Card Game
OP14 Jinbe / Blue Jinbe Decklist
Fish-Man Rushdown (OP14) – Mabi
1 OP14-040 Jinbe
4 OP14-042 Arlong
4 OP14-050 Chew
4 OP14-051 Hatchan
2 OP14-046 Koala
4 OP12-051 Hina
4 OP14-045 Kuroobi
4 OP14-056 Wadatsumi
4 OP14-047 Shirahoshi
2 OP06-047 Charlotte Pudding
4 OP14-043 Aladine
4 OP14-054 Fisher Tiger
4 OP14-049 Jinbe
2 OP14-059 Please Take Me with You!! I Can Be of Great Help to You!!
2 OP07-057 Perfume Femur
1 OP04-056 Gum-Gum Red Roc
1 OP06-058 Gravity Blade Raging Tiger
Mabi’s quicknotes for this OP14 Jinbe deck
GAMEPLAN
-Unconventional Rushdown, tons of early game cards, some swarming, lots of draw power
-Early Game = Prefer second, summoning multiple 1 cost, good 4, 6, and 8 cost cards
-Mid Game = Trash to power up and attack, rely on cards that replace themselves (opponent wastes attacks on them)
-Late Game = 6c Aladine to replenish and 8c Jinbe to rush, draw, and bounce back
SPECIFICS
-Build = Relevant Archetype = 38 Fish-Man / Merfolk Characters, 12 Others
-Leader = 32 Cards for leaders ability (Arlong, Chew, Hatchan, Kurobi, Wadatsumi, Aladine, Fisher, Jinbe
-1Ks = 18 (Average = 18-22)
-2Ks = 10 (Average = 8-12)
-Bricks = 16 (Average = 10-16)
-Search = 4 (Average = 4-8)
-Block = 4 (Average = 4-8)
-Events = 6 (Average 2-6) (Draw, Block Bypass, Control)
NOTEWORTHY
-Uses around 80% OP14 cards, 20% others
-Looks bad at first glance (trashing cards is bad.. right?)
-Good blue staples (pudding, red roc, gravity blade, perfume femur)
-Takes some practice and balls to play (always on the edge of trashing and going all in)
